AGH Atari 8-Bit Computer Review:

by Bram Software

Wistrik really did a number on the armchair hero when he hid the crowns of the Middle Kingdoms in seven dungeons, because only the most skilled of adventurers will be able to explore the seven realms, each depicted in striking pseudo 3-D perspective, and emerge bearing the crowns without exhausting the initial supply of 50 hit points.

Wistrik protected his dungeons with a spell that negates normal weapons. Therefore, you must utilize two main magical helps -- and a deft hand on the joystick to guide the on-screen character away from dangers which can't be out-fought.

The player's most powerful resource is the ability to cast spells. A scroll either gives the character five additional hit points or makes it possible to work one of three types of incantations. Pushing the action button while the character stands still lets you choose one of three spells by throwing the stick in the appropriate direction.

Of course, the 32 Talismans will also be necessary to get past the hordes of beasts that pollute the realms. The character drops a cross when the gamer hits the action button while the character is moving. During its four-second life span, a Talisman acts like mystic fly paper, immobilizing any being which touches it. There are 32 such crosses, although they can be reused once their period of effectiveness ends and they disappear from the playfield.

The graphics are some of the best ever seen on Atari's 8-bitter. The drawings aren't very complex, but inspired use of color and shape gives each realm a unique look and feel.

A major plus with Zombies is that it can be played with two players. You and a friend can cooperate and pool your efforts to collect all the prizes.

While there is no shortage of stellar offerings on the Atari Computer, only a handful among the greats can claim to be as original as Zombies.

Title Zombies
Publisher Bram Software
System Atari 400/800/XL/XE
Graphics 8
Sound 7
Gameplay 8
Overall 8
Reviewer Keita Iida

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