System Specs |
| Main Processor: 6809 @ 1.5Mhz Mathbox Processor: Custom math processor build around four AMD 2901 4-bit chip slices. RAM:
ROM:
Sound: Quad Atari Pokey Graphics:
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Links |
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Technical Files |
| The following files where generously provided by John Manfreda 3D Overview - Describes how the 3D object data is stored in memory and how the objects are drawn to the video memory. Bank Switch - Describes how the processor and mathbox access RAM and ROM Video Hardware - Describes how the custom video processor works. Video Hardware (.txt) - Describes the alphanumeric generation and the background video buffer. (More to come later) |
Patents |
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Emulators |
MAMEBack in 1998 I was writing drivers for the mult-arcade emulator MAME. While looking for the next game I wanted to emulate I ran across some technical information on I-Robot, and remembering this game from my local arcade I decided it would be a good driver to do. It turned out to be quite a labor of love, taking over a year to actually get it working. In the end it turned out to be a group effort amongst a couple people on the MAME team (myself, John.Dickson, Aaron Giles, Juergen Buchmueller, Julian Eggebrecht) as well as John Manfreda, the author of the only other I-Robot emulator. John Manfreda's I-Robot EmulatorThis was the first I-Robot emulator. It's for Windows, has nice accuracy, and good speed. |
| Dan Boris - danlb_2000@yahoo.com |