There where a very small number of cartridges released for the 7800, but despite this there is quite a wide variation in the hardware used in them. This page documents the various types of hardware I have found in 7800 carts. Special thanks to Mitchell Orman for loaning me some carts I didn't have documented, and to Eckhard Stolberg for his excellent bankswitching guide.

7800 Cartridge Hardware Variations - This document describes the various type of 7800 cart hardware I have found.

7800 Bank Switching Guide - This document by Eckhard Stolberg describes the various bankswitching modes in 7800 carts.

 

1 Read/Write from 6502, low = Write 32 Phase 2 clock from 6502
2 Halt to 6502 31 IRQ to 6502
3 D3 to/from 6502 30

Ground

4 D4 to/from 6502 29 D2 from 6502
5 D5 to/from 6502 28 D1 from 6502
6 D6 to/from 6502 27 D0 from 6502
7 D7 to/from 6502 26 A0 from 6502
8 A12 from 6502 25 A1 from 6502
9 A10 from 6502 24 A2 from 6502
10 A11 from 6502 23 A3 from 6502
11 A9 from 6502 22 A4 from 6502
12 A8 from 6502 21 A5 from 6502
13 +5 VDC 20 A6 from 6502
14 Ground 19 A7 from 6502
15 A13 from 6502 18 External Audio to system
16 A14 from 6502 17 A15 from 6502

Pins 3-14 and 19-30 are identical to the Atari 2600 and allow the 7800 to utilize existing 2600 cartridges. The remaining pins are 7800 specific pins.



I have often seen questions about the 7800 "Super Game Cartridges". These carts have the yellow triangular logo shown above in the corner of the front label. There is a commonly held belief that this signifies that these carts are technically superior to other cartridges, but this is definitely not the case. Here is a list of the Super Game Carts and their specifications:


Name
ROM Size
RAM Size
Pokey
Ballblazer
32K
none
yes
Desert Falcon
48K
none
no
Hat Trick
48K
none
no
Impossible Mission
128K
8K
no
Karateka
48K
none
no
One-on-One Basketball
48K
none
no
Summer Games
128K
16K
no
Winter Games
128K
16K
no


As you can see there is no consistency in technical features, and there are a lot of cartridges with these same features that are not called Super Games. The only blanket statement that can be made is that none of them where standard 16K or 32K carts, they all had a little something extra. Even the Atari catalogs (Eg. CO34003 Rev. A) imply that these carts where somehow more advanced:

"The hottest titles in computer games, available for the first time on a video game system! Thanks to the 7800 Super Cartridge and its phenomenal memory storage, you can enjoy more complex game play and more excitement."

The real meaning of the Super Games designation seems to be more about marketing then technology.

Atari

Part Number Max ROM Max RAM Pokey
C024926 32K - No
C300595 128K - No
C300565 128K 16K No
C100039 144K 16K No
C026461 32K - Yes
C026445 48K - No
C025513 32K (EPROM) - No
C025474 32K - No
C301105 512K - Yes
C300703 128K - No
C300358 Development Card

Activision

Part Number Max ROM Max RAM Pokey
7800 Bankswitch 128K - No
0307-02 32K - No