The Atari 7800 ProSystem
Atari 7800 Cartridge Information
General Information
7800 Cartridge Hardware Variations - This document describes the various type of 7800 cart hardware I have found.
7800 Bank Switching Guide - This document by Eckhard Stolberg describes the various bankswitching modes in 7800 carts.
Pinouts
1 | Read/Write from 6502, low = Write | 32 | Phase 2 clock from 6502 |
2 | Halt to 6502 | 31 | IRQ to 6502 |
3 | D3 to/from 6502 | 30 |
Ground |
4 | D4 to/from 6502 | 29 | D2 from 6502 |
5 | D5 to/from 6502 | 28 | D1 from 6502 |
6 | D6 to/from 6502 | 27 | D0 from 6502 |
7 | D7 to/from 6502 | 26 | A0 from 6502 |
8 | A12 from 6502 | 25 | A1 from 6502 |
9 | A10 from 6502 | 24 | A2 from 6502 |
10 | A11 from 6502 | 23 | A3 from 6502 |
11 | A9 from 6502 | 22 | A4 from 6502 |
12 | A8 from 6502 | 21 | A5 from 6502 |
13 | +5 VDC | 20 | A6 from 6502 |
14 | Ground | 19 | A7 from 6502 |
15 | A13 from 6502 | 18 | External Audio to system |
16 | A14 from 6502 | 17 | A15 from 6502 |
Pins 3-14 and 19-30 are identical to the Atari 2600 and allow the 7800 to utilize existing 2600 cartridges. The remaining pins are 7800 specific pins.
Super Game Cartridges
I have often seen questions about the 7800 "Super Game Cartridges". These carts have the yellow triangular logo shown above in the corner of the front label. There is a commonly held belief that this signifies that these carts are technically superior to other cartridges, but this is definitely not the case. Here is a list of the Super Game Carts and their specifications:
Name
|
ROM Size
|
RAM Size
|
Pokey
|
Ballblazer |
32K
|
none
|
yes
|
Desert Falcon |
48K
|
none
|
no
|
Hat Trick |
48K
|
none
|
no
|
Impossible Mission |
128K
|
8K
|
no
|
Karateka |
48K
|
none
|
no
|
One-on-One Basketball |
48K
|
none
|
no
|
Summer Games |
128K
|
16K
|
no
|
Winter Games |
128K
|
16K
|
no
|
As you can see there is no consistency in technical features, and there are a lot of cartridges with these same features that are not called Super Games. The only blanket statement that can be made is that none of them where standard 16K or 32K carts, they all had a little something extra. Even the Atari catalogs (Eg. CO34003 Rev. A) imply that these carts where somehow more advanced:
"The hottest titles in computer games, available for the first time on a video game system! Thanks to the 7800 Super Cartridge and its phenomenal memory storage, you can enjoy more complex game play and more excitement." |
The real meaning of the Super Games designation seems to be more about marketing then technology.
Cartridge Types
Atari |
|||
Part Number | Max ROM | Max RAM | Pokey |
C024926 | 32K | - | No |
C300595 | 128K | - | No |
C300565 | 128K | 16K | No |
C100039 | 144K | 16K | No |
C026461 | 32K | - | Yes |
C026445 | 48K | - | No |
C025513 | 32K (EPROM) | - | No |
C025474 | 32K | - | No |
C301105 | 512K | - | Yes |
C300703 | 128K | - | No |
C300358 | Development Card |
Activision |
|||
Part Number | Max ROM | Max RAM | Pokey |
7800 Bankswitch | 128K | - | No |
0307-02 | 32K | - | No |